Knowledge Base / Disciplines / Design

Design

Design at LlamaMakers is much bigger than websites. This page covers every field we work in: brand identity, UI/UX, print, packaging, editorial, social, signage and wraps, plus the principles and taste rules that apply to all of them.

Principles The fields Branding & logo UI / UX Print & editorial Packaging Wraps & signage Social & ads Process & files

The principles behind everything

PrincipleWhat it meansFast test
HierarchyThe eye should know where to go first, second, third. Size, weight, color and position create that order on purpose.Squint. Does the most important thing still win?
ContrastElements that differ should differ clearly: big vs small, dark vs light, loud vs quiet. Timid contrast reads as a mistake.If two things are almost the same size, make them the same or very different.
WhitespaceEmpty space is a design material, not waste. It groups related things and gives importance room to breathe.Can you remove elements instead of shrinking them?
TypographyTwo families max per piece, sized on a scale, with real hierarchy. Type IS the design in most professional work.Would the piece still look good with no images?
Color with intentA palette is chosen once (usually 1 dominant + 1 accent + neutrals) and applied consistently. Accent color is spent, not sprayed.Could you name the role of each color?
Alignment & gridEverything sits on a grid; nothing floats arbitrarily. Grids are why professional work feels calm.Turn on guides. Do edges line up?
The LlamaMakers taste rules (all fields)

No emojis, ever. No template sameness or AI tells (identical rounded-card grids, icon-in-tinted-square headers, brochure copy). Real fonts chosen per project, never defaults. Images never repeat within a deliverable set. Steal structure from great real-world work (Design Library, Refero), never pixels. If it looks like everyone else's, it is not done.

The fields at a glance

FieldTypical deliverablesPrimary toolsColor space
Brand identityLogo suite, palette, type system, brand guidelinesIllustrator, FigmaBoth (define both)
UI / UXWebsites, apps, dashboards, prototypesFigma, code (our sites are designed in code)RGB
Editorial / printBrochures, flyers, booklets, letterheads, business cards, menusInDesign (or scripted PDF), IllustratorCMYK
PackagingBoxes, labels, pouches, dielinesIllustrator + supplier dielinesCMYK (+ spot colors)
Wraps & signageVehicle wraps, storefront signs, banners, trade-show wallsIllustrator at scale, vendor templatesCMYK, vector-first
Social & adsPost/carousel/story templates, ad creatives, thumbnailsExpress/Photoshop, motion toolsRGB
PresentationsPitch decks, report templates (our letterhead system)PPTX pipeline, HTML-to-PDFRGB

One habit that spans all of them: check the color space and final output size BEFORE designing. Print work at RGB screen resolution is unfixable later.

Brand identity & logo design

Branding is the foundation every other field consumes. A brand identity is a decision system, not just a mark.

In-house example

The LlamaMakers identity itself: neon llama mark (dark-background native), the six-vibe system, the character suite, and the no-emoji/witty-voice rules. When a client asks "what do I get in branding?", show our own kit: logo suite, palette, fonts, characters, guidelines.

UI / UX design

Editorial & print (flyers, brochures, booklets, stationery)

Packaging

Vehicle wraps & signage

Social & ad creative

Process, files & handover (any field)